And like all road trip stories, what matters isn't where you're going, it's how you get there.īut I'm a sucker for cool spaceships. A big, dramatic, very shooty road trip story. Here I am, most powerful Space Cop in the galaxy, and I'm wasting time scanning bug monsters and trying to stop a drunken general from spreading rumors about his girlfriend? All I got were fetch quests, dialog wheels and a clumsy, clunky, overly talky, decade-old cover shooter that no amount of updated textures, color shading or lens flare was going to fix. Everyone had a story they needed to tell me.
Everyone had a problem that needed to be fixed. Going in, I didn't have the nostalgia of a veteran player (it's a series I missed when it first blew up the games world in 2007), so I saw only this busy, silly, overcrowded galaxy full of disjointed whistle-stop worlds always in some sort of terrible peril. See, I did not like Mass Effect at all when I started playing. If it hadn't been for the Normandy (gorgeous, sleek, the most advanced ship in the Alliance fleet and personal ride of Commander Shepard, star of the series), I might've just quit the newly remastered Legendary edition of the beloved trilogy after the first few hours. In the beginning, it was the Normandy that I fell for, not Mass Effect.